2.1 Anatomy of a Unity Project2.2 Open Unity, Then the Example Project for This Chapter2.2.1 A Few Notes on the Example Project2.2.2 Sprites2.2.3 Animation2.3 Open the Main Game Scene2.4 The Game Manager2.5 Making Platforms to Run On2.6 Building the Player, RunMan2.6.1 Adding the RunMan Sprite2.6.2 Adding Physics and Collisions to RunMan2.6.3 Player Scripts2.6.4 RunMan Sounds2.6.5 Animating RunMan2.6.6 Scoring2.7 The Game Loop and the Game Manager2.7.1 Game States2.7.2 The Main Loop of RunMan_GameManager.cs2.7.3 Setting Up the RunMan_GameManager Component in the Editor2.8 The Demise of RunMan2.9 Adding the User Interface2.9.1 Main Menu Setup