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Classic Game Programming on the NES
book

Classic Game Programming on the NES

by Tony Cruise
July 2024
Beginner to intermediate
320 pages
8h 13m
English
Manning Publications
Audiobook available
Content preview from Classic Game Programming on the NES

6 Starting a game

This chapter covers

  • Setting up our game project
  • Creating a shared library
  • Initializing the console
  • How the NES displays background graphics
  • Displaying the graphics on both our title screen and the main screen of the game

In this chapter, we are going to start making our game, called Mega Blast. This game is based on the Intellivision game Astro Smash, a simple space shooting game with our “hero” ship down at the bottom of the screen and various “enemies” dropping down toward the bottom of the screen (see figure 6.1).

Figure 6.1 Astro Smash on the Intellivision

Why a space shooting game, you may ask? This type of game has ...

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Publisher Resources

ISBN: 9781633438019Publisher SupportPublisher WebsiteErrata Page