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Classic Game Programming on the NES
book

Classic Game Programming on the NES

by Tony Cruise
July 2024
Beginner to intermediate
320 pages
8h 13m
English
Manning Publications
Audiobook available
Content preview from Classic Game Programming on the NES

14 Sound effects

This chapter covers

  • The sound capabilities of the NES console
  • Creating sound effects in FamiStudio
  • Adding the music/sound effects engine to our game
  • Using sound effects in our game

We now have lots of gameplay features in our game and have learned several techniques for using the NES graphical hardware, but our game is silent. We need to add some sound to our game so that we can hear our main ship’s laser firing, enemies moving, explosions, and more. This will make our game even more compelling and fun to play, and we will get to learn about the distinctive sound capabilities of the NES hardware.

14.1 NES sound capabilities

The NES has a custom audio processor unit (APU) that has quite a distinctive sound, mainly due to the ...

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Publisher Resources

ISBN: 9781633438019Publisher SupportPublisher WebsiteErrata Page