July 2024
Beginner to intermediate
320 pages
8h 13m
English
This chapter covers
In the last chapter, we drew our background graphics for both the title screen and the main game screen. In this chapter, we can look at how you display the player objects onscreen using special objects provided by the NES hardware called sprites.
We will use the sprites to display our player’s ship onscreen and allow the player to move it left and ...
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