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Classic Game Programming on the NES
book

Classic Game Programming on the NES

by Tony Cruise
July 2024
Beginner to intermediate
320 pages
8h 13m
English
Manning Publications
Audiobook available
Content preview from Classic Game Programming on the NES

7 Move and shoot

This chapter covers

  • How the NES handles player objects (sprites)
  • Defining patterns for our player and bullet
  • Controlling the timing of movement and gameplay
  • Getting objects moving on the screen
  • Testing the gamepad direction and moving the player’s ship left or right
  • Testing the gamepad fire button and placing a bullet on the screen
  • Moving the current player’s bullet up the screen

In the last chapter, we drew our background graphics for both the title screen and the main game screen. In this chapter, we can look at how you display the player objects onscreen using special objects provided by the NES hardware called sprites.

We will use the sprites to display our player’s ship onscreen and allow the player to move it left and ...

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Publisher Resources

ISBN: 9781633438019Publisher SupportPublisher WebsiteErrata Page