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Classic Game Programming on the NES
book

Classic Game Programming on the NES

by Tony Cruise
July 2024
Beginner to intermediate
320 pages
8h 13m
English
Manning Publications
Audiobook available
Content preview from Classic Game Programming on the NES

15 Music

This chapter covers

  • Music project structure
  • Arpeggios
  • Instruments
  • Generating music data for our game
  • Using music in our game

We have used sound effects to bring our game to life with zap and explosion sounds, but to bring more atmosphere to any game, it is also good to add some music. Music can be played on the title screen or during the game and can change depending on the location or scenario.

I do not purport to have the ability to create original-sounding music, and I usually rely on others to supply such things. But what we will focus on in this chapter is how to use the FamiStudio tool to create or adapt music. We will work with one of the included music examples included with FamiStudio.

We will use the file called Tetris (Tutorial ...

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Publisher Resources

ISBN: 9781633438019Publisher SupportPublisher WebsiteErrata Page