Skip to Content
Cocoa Programming for OS X: The Big Nerd Ranch Guide
book

Cocoa Programming for OS X: The Big Nerd Ranch Guide

by Aaron Hillegass, Adam Preble, Nate Chandler
April 2015
Intermediate to advanced
556 pages
17h 47m
English
Big Nerd Ranch Guides
Content preview from Cocoa Programming for OS X: The Big Nerd Ranch Guide

3 Structures and Classes

At this point you should be somewhat familiar with using Swift’s standard types: strings, arrays, enums, etc. It is time to move on to bigger and better things: defining your own types. In this chapter, you will build a simple 2D physics simulation. You will create your own structure and a few classes, and you will learn about the differences between them.

Structures

In Cocoa, structures are typically used to represent groupings of data. For example, there is NSPoint, which represents a point in 2D space with an X and a Y value. As your first structure you will create a 2D vector structure.

Create a new playground. From Xcode’s File menu, select New...Playground. Name the playground Physics

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning Cocoa with Objective-C, 4th Edition

Learning Cocoa with Objective-C, 4th Edition

Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy

Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy

Stefan Kaczmarek, Brad Lees, Gary Bennett, Mitch Fisher

Publisher Resources

ISBN: 9780134077130Purchase book