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Cocoa Programming for OS X: The Big Nerd Ranch Guide
book

Cocoa Programming for OS X: The Big Nerd Ranch Guide

by Aaron Hillegass, Adam Preble, Nate Chandler
April 2015
Intermediate to advanced content levelIntermediate to advanced
556 pages
17h 47m
English
Big Nerd Ranch Guides
Content preview from Cocoa Programming for OS X: The Big Nerd Ranch Guide

Classes

Now that you have the beginnings of a robust vector type, let’s put it to work. Your 2D physics simulation will consist of two classes: Particle, which represents a single moving object within the simulation, and Simulation, which contains an array of Particle instances.

Classes are very similar to structures. They have a lot of the same features: initializers, properties, computed properties, and methods. They have a significant difference, however, which we will discuss once the simulation is up and running.

Start by defining the Particle class in your playground. The position is not important, as long as it is above or below (but not inside!) the Vector structure. A Particle has three Vector properties: position, velocity ...

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Publisher Resources

ISBN: 9780134077130Purchase book