The road ahead
In January 2016, DeepMind announced the release of AlphaGo (for more information refer to: Mastering the Game of Go with Deep Neural Networks and Tree Search, by D. Silver, Nature 529.7587, pp. 484-489, 2016), a neural network to play the game of Go. Go is regarded as a very challenging game for AIs to play, mainly because at any point in the game, there are an average of approximately 10170 possible (for more information refer to: http://ai-depot.com/LogicGames/Go-Complexity.html) moves (compared with approximately 1050 for chess). Hence determining the best move using brute force methods is computationally infeasible. At the time of publication, AlphaGo had already won 5-0 in a 5-game competition against the current European ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access