Preface
Marcus Magnor, Oliver Grau, Olga
Sorkine-Hornung, and Christian Theobalt
Reality: The final frontier. Since the early beginnings of computer graphics,
creating authentic models of real-world objects and achieving visual realism
have been major goals in graphics research. Over the years, ingenious ways
have been devised to represent real objects digitally, to efficiently simulate
and emulate the laws of optics and physics, and to re-create perceptually
authentic appearance. Ever-increasing CPU and GPU performance paved
the way, up to the point where the memory and computational power
available today afford genuine visual realism.
With visual realism within reach of modern hard- and software, intrigu-
ing new computer graphics applications have become ...