Skip to Main Content
Digital Representations of the Real World
book

Digital Representations of the Real World

by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
May 2015
Beginner to intermediate content levelBeginner to intermediate
455 pages
13h 28m
English
A K Peters/CRC Press
Content preview from Digital Representations of the Real World
23
Virtual Production
Volker Helzle, Oliver Grau, and Thomas
Knop
23.1 Introduction
The concept of producing digital media content with software operated on
affordable workstations has been established during the last two decades.
It was mainly influenced by the gain of processing power and is applied in
disciplines like visual effects (VFX), 3D character animation, visualization,
simulation, or videos games, to name a few. The majority of work, however,
is carried out in an offline process which separates the artist from other
members of the creative team.
The concept of virtual production foresees to combine key aspects of
media production in a real-time, or close to real-time, environment where
creative decisions can be taken in direct consultation with
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Multimodal Scene Understanding

Multimodal Scene Understanding

Michael Ying Yang, Bodo Rosenhahn, Vittorio Murino
Reliable Robot Localization

Reliable Robot Localization

Simon Rohou, Luc Jaulin, Lyudmila Mihaylova, Fabrice Le Bars, Sandor M. Veres
Household Service Robotics

Household Service Robotics

Yangsheng Xu, Huihuan Qian, Xinyu Wu
Mathematical Optics

Mathematical Optics

Vasudevan Lakshminarayanan, María L. Calvo, Tatiana Alieva

Publisher Resources

ISBN: 9781482243819