
17. Image- and Video-Based Rendering 265
Figure 17.9: View-dependent texture mapping: if an accurate 3D geometry
model of the scene is available, it can be projectively textured using only a
few captured input images. Typically, more than one input image is used for
projective texturing to cover all visible regions of the object. The selection
of input images and their respective blending weights are assigned based
on the position of the viewpoint.
depth cameras or 3D scanners may be used to obtain partial object geome-
try [Wood et al. 00] (Chapter 9). Finally, a watertight 3D model is obtained
from the acquired point cloud using Poisson surface reconstruction ...