November 2018
Intermediate to advanced
1150 pages
24h 11m
English
In the previous chapter, we hopefully made life a bit easier for independent comic creators by giving them a prototype for easily experimenting with page layouts. In this chapter, we enter the panel-creation stage, by crafting a small tool for quickly putting together 3D shape composition.
We will have a chance to deepen our knowledge and understanding of QML, by looking at more elaborate examples of property bindings, JS functions, and by learning how to expose a named QML module.
We will get to know Qt 3D, a feature-rich module for 3D rendering and nearly real-time simulations, which provides equally powerful C++ and QML APIs.
We will also discover how to integrate a 3D scene into a Qt ...
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