Preface
Welcome to Game Engine Architecture. This book aims to present a complete discussion of the major components that make up a typical commercial game engine. Game programming is an immense topic, so we have a lot of ground to cover. Nevertheless, I trust you’ll find that the depth of our discussions is sufficient to give you a solid understanding of both the theory and the common practices employed within each of the engineering disciplines we’ll cover. That said, this book is really just the beginning of a fascinating and potentially lifelong journey. A wealth of information is available on all aspects of game technology, and this text serves both as a foundation-laying device and as a jumping-off point for further learning.
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