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Game Engine Architecture, 3rd Edition
book

Game Engine Architecture, 3rd Edition

by Jason Gregory
July 2018
Beginner to intermediate
1240 pages
34h 30m
English
A K Peters/CRC Press
Content preview from Game Engine Architecture, 3rd Edition

Bibliography

  1. Michael Abrash. Michael Abrash’s Graphics Programming Black Book (Special Edition). Scottsdale, AZ: Coriolis Group Books, 1997. (Available online at http://www.jagregory.com/abrash-black-book (Not accessible as of [16/06/2025]).)
  2. Tomas Akenine-Moller, Eric Haines and Naty Hoffman. Real-Time Rendering, Third Edition. Wellesley, MA: A K Peters, 2008.
  3. Andrei Alexandrescu. Modern C++ Design: Generic Programming and Design Patterns Applied. Reading, MA: Addison-Wesley, 2001.
  4. Grenville Armitage, Mark Claypool and Philip Branch. Networking and Online Games: Understanding and Engineering Multiplayer Internet Games. New York, NY: John Wiley and Sons, 2006.
  5. James Arvo (editor). Graphics Gems II. San Diego, CA: Academic Press, 1991.
  6. David ...
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Publisher Resources

ISBN: 9781351974271