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Game Engine Architecture, 3rd Edition
book

Game Engine Architecture, 3rd Edition

by Jason Gregory
July 2018
Beginner to intermediate
1240 pages
34h 30m
English
A K Peters/CRC Press
Content preview from Game Engine Architecture, 3rd Edition

3 Fundamentals of Software Engineering for Games

DOI: 10.1201/9781315267845-4

In this chapter, we’ll discuss the foundational knowledge needed by any professional game programmer. We’ll explore numeric bases and representations, the components and architecture of a typical computer and its CPU, machine and assembly language, and the C++ programming language. We’ll review some key concepts in object-oriented programming (OOP), and then delve into some advanced topics that should prove invaluable in any software engineering endeavor (and especially when creating games). As with Chapter 2, some of this material may already be familiar to some readers. However, I highly recommend that all readers at least skim this chapter, so that we all embark ...

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Publisher Resources

ISBN: 9781351974271