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Game Engine Architecture, 3rd Edition
book

Game Engine Architecture, 3rd Edition

by Jason Gregory
July 2018
Beginner to intermediate
1240 pages
34h 30m
English
A K Peters/CRC Press
Content preview from Game Engine Architecture, 3rd Edition

10 Tools for Debugging and Development

DOI: 10.1201/9781315267845-12

Developing game software is a complex, intricate, math-intensive and error-prone business. So it should be no surprise that virtually every professional game team builds a suite of tools for themselves, in order to make the game development process easier and less error-prone. In this chapter, we’ll take a look at the development and debugging tools most often found in professional-grade game engines.

10.1 Logging and Tracing

Remember when you wrote your first program in BASIC or Pascal? (OK, maybe you don’t. If you’re significantly younger than me—and there’s a pretty good chance of that—you probably wrote your first program in Java, or maybe Python or Lua.) In any case, ...

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Publisher Resources

ISBN: 9781351974271