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Game Engine Architecture, 3rd Edition
book

Game Engine Architecture, 3rd Edition

by Jason Gregory
July 2018
Beginner to intermediate
1240 pages
34h 30m
English
A K Peters/CRC Press
Content preview from Game Engine Architecture, 3rd Edition

12 Animation Systems

DOI: 10.1201/9781315267845-15

The majority of modern 3D games revolve around characters—often human or humanoid, sometimes animal or alien. Characters are unique because they need to move in a fluid, organic way. This poses a host of new technical challenges, over and above what is required to simulate and animate rigid objects like vehicles, projectiles, soccer balls and Tetris pieces. The task of imbuing characters with natural-looking motion is handled by an engine component known as the character animation system.

As we’ll see, an animation system gives game designers a powerful suite of tools that can be applied to non-characters as well as characters. Any game object that is not 100% rigid can take advantage of ...

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Publisher Resources

ISBN: 9781351974271