April 2014
Beginner
192 pages
4h 9m
English
achievement
Brian Burke personal story, 1–2
gamification defined, 6
Affordable Care Act, 66
AHA (American Heart Association), 50–51
airline program rewards, 25–26
American Heart Association (AHA), 50–51
analytics, 145
Angry Birds, 131
augmented reality, 161
Austin, Tom, 49
Autodesk software, 68
autonomy, 19
“badge fatigue,” 7
badges
open, 155
Open Badges project, 72
in virtual world, 3
Badgeville, 145
Baxter, Natron, 143
behavior change
building over time, 56
change in focus, 57
employee focus application, 44–48
inspiration, 55
ongoing, 57
in social collaboration, 48–50
social recognition, 42
target audience and ...
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