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Generative Art by Matt Pearson

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Chapter 2. Processing: A Programming Language for Artists

In this chapter you’re going to become a programmer. Although you don’t necessarily need to know a programming language to experiment with generative art, you’ll find it makes things a hell of a lot easier.

Obviously, one chapter probably can’t cover everything there is to know about any one language, but I’m confident that in around 30 pages, I can introduce all you need to start getting creative with code: from Hello World, through basic syntax and functions, to publishing your work for print, video, or mobile phones.

But first, if you plan to invest a significant amount of time in learning a tool, I feel I must justify the choice of programming language I’ve made for this book. Even ...

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