List of Figures
Chapter 1. Generative Art: In Theory and Practice
Figure 1.4. The ZX Spectrum: the machine I learned to program on. It was the cutting edge of British home computing circa 1982: 48 KB RAM, no hard disk, and no mouse. The lack of a visual operating system meant you had to learn basic programming skills just to be able to load a game.
Chapter 2. Processing: ...