Author
Gregory S. Johnson has had the privilege of teaching thousands of students a wide array of courses, including digital sculpture, 3D modeling, texturing, animation, rigging, visual effects, digital painting, programming, game design, and development, as a professor for almost 30 years. This book is a compilation of material developed from his introduction to digital sculpting lectures and all of the excellent advice he has managed to cultivate over the years. He is a member of the International Game Developers Association (igda.org), the Guild of Natural Science Illustrators (www.gnsi.org), and the Association of Science Fiction Illustrators (asfa-art.ning.com) and has worked for years as a 3D artist. You can find examples of his work, ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access