June 2024
Beginner
456 pages
12h 11m
English
In this chapter, we introduce the concept of render passes (a.k.a. render layers) in ZBrush. The chapter teaches the reader how to use the various tools in the Render menu, including multiple settings and tools in the Render Properties and the BPR RenderPass menu panels, to create a series of render passes. Each render pass contains a single aspect of the final illustration, such as the shadows, lighting, color, specular highlights, and so forth. Finally, a few extra tips and tricks for creating additional refinements for the final illustration are discussed, along with how to execute those procedures.
We are now going to explore some of the finer points of how to render out a scene ...
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