June 2024
Beginner
456 pages
12h 11m
English
Content preview from Getting Started in ZBrush, 2nd Edition
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16 Pie Tweaks
Introduction
In this chapter, we are going to organize our model, check and fix any errors that we find, and then start painting the ever-so-creepy pie-person model that we have made. The first thing we need to do is check and make sure that there is enough resolution in all of our different subtools. Each subtool must be composed of enough polygons to support being painted. You need quite a high polygon count because ZBrush is a polygon painting program. That is to say, you are not painting onto a texture map; you are actually painting on the model’s geometry itself and assigning a color to each polygon. Polypainting is a bit of an unusual approach in the realm of 3D software, but it alleviates ...
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