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GLSL Essentials
book

GLSL Essentials

by Jacobo Rodriguez
December 2013
Intermediate to advanced
116 pages
2h 15m
English
Packt Publishing
Content preview from GLSL Essentials

The Graphics Rendering Pipeline

In accordance with the programmable pipeline diagram, I'll describe, in a summarized way, the module that the data goes through to explain how it is transformed in every stage.

Geometry stages (per-vertex operations)

This block of stages focuses on the transformation of vertex data from its initial state (model coordinates system) to its final state (viewport coordinates system):

  • Vertex data: This is the input data for the whole process. Here we feed the pipeline with all the vectorial data of our geometry: vertices, normals, indices, tangents, binormals, texture coordinates, and so on.
  • Textures: When shaders showed up, this new input for the vertex stage was possible. In addition to making our renders colorful, textures ...
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Publisher Resources

ISBN: 9781849698009Other