Preface

If you are still in the old fixed pipeline days and your OpenGL knowledge is a little bit rusty, or if you want to jump from OpenGL|ES to a more complete and modern version of OpenGL, then this book is for you. Inside the pages of this book, you will find the details of the most recent OpenGL Shading Language Version: 4.3.

This book has been written looking forward in the OpenGL specification. No old functionalities or deprecated code will be found in this book, just the plain 4.3 Version.

What this book covers

Chapter 1, The Graphics Rendering Pipeline, starts with a brief introduction to the rendering pipeline and moves on to give an overview of the programmable stages.

Chapter 2, GLSL Basics, covers language basics, types, vector operations, ...

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