December 2013
Intermediate to advanced
116 pages
2h 15m
English
Until now, we've been speaking about the language itself; how it's similar to the C programming language, but focusing specially on the differences. That was only the language part. Now it's time to see some of the functional parts of GLSL and cover an important topic: the inputs and outputs of the shaders.
Suppose, you want to create a shader that makes use of a simple light. Well, shaders don't know about lights or any other high-level concept. Shaders only know about math and programming. So, if the language doesn't have support for lights, how would I use the light's position or color in a shader?
You need to pass those variables from your application to your shader and perform the lighting ...
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