Skip to Content
GLSL Essentials
book

GLSL Essentials

by Jacobo Rodriguez
December 2013
Intermediate to advanced
116 pages
2h 15m
English
Packt Publishing
Content preview from GLSL Essentials

Chapter 5. Geometry Shaders

Up until now, we've learnt the basic configuration of the pipeline and how to produce a render using a soup of triangles and textures. In this chapter, we will add a new shader type to our knowledge set. It will serve to improve our scenes, giving them more flexibility by letting us interact more deeply with the pipeline, but without having to increase the CPU side code or the bandwidth between the CPU and the GPU.

In this chapter, we will learn how these new shaders work and cover a few examples of techniques where geometry shaders could give us great flexibility. We will cover the following topics:

  • How to replicate geometry on the fly, for example, to make twin models
  • How to make a particle or crowd system with complex-shaped ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

OpenGL and GLSL Fundamentals with C++ (practical course)

OpenGL and GLSL Fundamentals with C++ (practical course)

Sergiy Kravchenko
OpenGL ES 3.0 Programming Guide, Second Edition

OpenGL ES 3.0 Programming Guide, Second Edition

Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition

OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition

Graham Sellers, Richard S. Wright Jr., Nicholas Haemel

Publisher Resources

ISBN: 9781849698009Other