Skip to Content
GLSL Essentials
book

GLSL Essentials

by Jacobo Rodriguez
December 2013
Intermediate to advanced
116 pages
2h 15m
English
Packt Publishing
Content preview from GLSL Essentials

Chapter 2. GLSL Basics

OpenGL Shading Language is based on ANSI C. Many features of the C programming language have been incorporated to GLSL, while the ones that go against performance or language simplicity have been removed.

All GLSL shader types (vertex, fragment, geometry, and compute) use the same language, so you will benefit a lot from this chapter. All you will learn in this chapter will serve for every following chapter. In this chapter you will learn the basics of the language and the common elements between each shader type. Specifically, we will talk about the following topics:

  • Language basics
  • Shader input/ouput variables

Because GLSL is very close to the C language, I won't expose a complete and exhaustive list of each language element. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

OpenGL and GLSL Fundamentals with C++ (practical course)

OpenGL and GLSL Fundamentals with C++ (practical course)

Sergiy Kravchenko
OpenGL ES 3.0 Programming Guide, Second Edition

OpenGL ES 3.0 Programming Guide, Second Edition

Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition

OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition

Graham Sellers, Richard S. Wright Jr., Nicholas Haemel

Publisher Resources

ISBN: 9781849698009Other