October 2003
Intermediate to advanced
784 pages
14h 21m
English
In Chapter 3 we saw that the Graphics class provides some transformation-related members. Before we move to other transformation-related classes, let’s review the transformation functionality defined in the Graphics class, as described in Table 10.2. We will see how to use these members in the examples throughout this chapter.
The Transform property of the Graphics class represents the world transformation of a Graphics object. It is applied to all items of the object. For example, if you have a rectangle, an ellipse, and a line and set the Transform property of the Graphics object, it will be applied to all three items. The Transform property is a Matrix object. The following code snippet creates ...
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