June 2015
Beginner
354 pages
8h 23m
English
We built several local single-player games in the previous chapters. In this chapter, we will build a multiplayer game with the help of WebSockets. WebSockets enable us to create event-based server-client architecture. The messages are passed between all connected browsers instantly. We will combine the Canvas drawing, JSON data packing, and several techniques learned in the previous chapters to build the draw-and-guess game.
In this chapter, we will learn the following topics:
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