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Introduction to Game Systems Design
book

Introduction to Game Systems Design

by Dax Gazaway
August 2021
Beginner
384 pages
10h 58m
English
Addison-Wesley Professional
Content preview from Introduction to Game Systems Design

Chapter 4

System Design Tools

The game industry is, as you would expect, full of computer software tools. The needs of each team, project, and game are different, and a variety of tools are available to meet these needs. Some tools are used more often than others. This chapter discusses some of the most common categories of tools used in the game industry after taking a close look at exactly what the term data refers to.

What Is Data?

Throughout this and following sections, you will often see references to tools and concepts that deal with data. But what exactly is data? For the sake of this book, data is numbers or text used to describe something. Importantly, data is acted upon; it does not take action. Let’s look at a couple of examples. ...

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Publisher Resources

ISBN: 9780137440702