Skip to Content
Introduction to Game Systems Design
book

Introduction to Game Systems Design

by Dax Gazaway
August 2021
Beginner
384 pages
10h 58m
English
Addison-Wesley Professional
Content preview from Introduction to Game Systems Design

Chapter 11

Attribute Numbers

So far in this book, you have created objects and their attributes. You have also created a spreadsheet to organize all your data. The next step in bringing your game ideas to life is to start putting in numbers for all of those attributes.

Getting a Feel for Your Attributes

Before trying to assign numbers to attributes, you should start by getting a feel for what you want to get from those attributes. For example, if you were making a racing game and wanted to create the speeds and acceleration attributes for three different vehicles, you could start with some descriptions of what the speed and acceleration feel should be:

  • Sports car: Good acceleration and good top speed

  • Muscle car: Fastest top speed but with ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development

Jeremy Gibson Bond

Publisher Resources

ISBN: 9780137440702