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Introduction to Game Systems Design
book

Introduction to Game Systems Design

by Dax Gazaway
August 2021
Beginner
384 pages
10h 58m
English
Addison-Wesley Professional
Content preview from Introduction to Game Systems Design

Index

Numerics

2D6 “or higher” cumulative probability, calculating, 309-310

3D modeling tools, 46-47

A

absolute referencing, 75

acquiescence bias, 32

adjusting influence of luck, 336-338

advertising, 16

social media, 16-17

word of mouth, 16

ampersand (&), 59-60

analyzing game data, 229-230

canaries, 241-244

comparison analysis, 240-241

existing games, 342

next-level deep analysis, 238-240

overview analysis, 230-238

practicing, 240

animators, 26

arguments

grouping, 90

in more complex functions, 93-95

asking questions, 36-37. See also defining a question for data analysis; scientific method; writing a good question

acquiescence bias, 32

bad question example, 40

good question example, 39

for help with a problem, 36

theoretical, 32

determining numbers ...

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Publisher Resources

ISBN: 9780137440702