August 2021
Beginner
384 pages
10h 58m
English
2D6 “or higher” cumulative probability, calculating, 309-310
absolute referencing, 75
acquiescence bias, 32
adjusting influence of luck, 336-338
advertising, 16
word of mouth, 16
existing games, 342
next-level deep analysis, 238-240
practicing, 240
animators, 26
arguments
grouping, 90
in more complex functions, 93-95
asking questions, 36-37. See also defining a question for data analysis; scientific method; writing a good question
acquiescence bias, 32
bad question example, 40
good question example, 39
for help with a problem, 36
theoretical, 32
determining numbers ...