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Introduction to Game Systems Design
book

Introduction to Game Systems Design

by Dax Gazaway
August 2021
Beginner
384 pages
10h 58m
English
Addison-Wesley Professional
Content preview from Introduction to Game Systems Design

Chapter 12

System Design Foundations

Once you have decided on the attributes you want to quantify and the scale of numbers you would like to use, it's time to look at more factors in creating a mass amount of data objects. In the next steps, you learn how attributes of different quality get different numbers and how to properly name all the data objects you create.

After you have assigned numbers to every attribute, it is a good idea to add them all up so you can compare the different data objects against each other. By getting a total score, you can start to get some insights into the balance of all the data objects in comparison with each other.

Attribute Weights

This section shows how to find attribute weights for the racing example from ...

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Publisher Resources

ISBN: 9780137440702