Book description
Unleash the power of JavaFX for a wide range of devices
JavaFX For Dummies gives you access to an innovative software platform that allows you to create and deliver rich Internet applications that can run across a wide variety of connected devices. This accessible book highlights the most important features of this powerful graphics platform, giving you the tools to understand it quickly and easily! No experience with JavaFX? No problem. JavaFX For Dummies has been written especially for newbies and it also serves as a great reference resource for more experienced Java developers.
Author Doug Lowe has been writing programming books for decades, and he brings his experience and passion to this guide, sharing his expert approach to coding using JavaFX. The book shows you how to work with JavaFX controls, how to enhance your scenic design, and also offers advice on how to make a splash with your programs. Then, the author wraps it all up with extra recommendations and resources to guide you as you move forward.
Helps developers quickly learn to take advantage of JavaFX's lightweight, high-performance platform
Highlights essential JavaFX features for simple coding that can be rolled out across multiple devices
Instructs readers on methods for creating compelling, visually appealing applications
Includes recommendations and resources for honing your JavaFX skills
With JavaFX For Dummies, you'll be on your way to easier, more efficient coding for a variety of connected devices.
Table of contents
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- Introduction
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Part I: Getting Started with JavaFX
- Chapter 1: Hello, JavaFX!
- Chapter 2: Looking Closer at JavaFX Programming
- Chapter 3: Handling Events
- Chapter 4: Setting the Stage and Scene Layout
- Chapter 5: Using Layout Panes to Arrange Your Scenes
- Chapter 6: Getting Input from the User
- Part II: JavaFX Controls
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Part III: Enhancing Your Scenic Design
- Chapter 11: More about Layout Panes for Precise Scene Design
- Chapter 12: Skinning Your Application with CSS
- Chapter 13: Drawing Shapes
- Chapter 14: Adding Special Effects
- Part IV: Making Your Programs Come Alive
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Part V: The Part of Tens
- Chapter 19: Ten More JavaFX Controls
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Chapter 20: Ten Steps to Building a 3D World
- Step One: Add a Perspective Camera
- Step Two: Add a Cylinder
- Step Three: Create a Material
- Step Four: Translate the Cylinder
- Step Five: Add a Box
- Step Six: Rotate the Box
- Step Seven: Add a Sphere
- Step Eight: Add a Mesh Object
- Step Nine: Animate the Objects
- Step Ten: Add a Light Source
- Putting It All Together: The Complete 3D World Program
- About the Author
- Cheat Sheet
- More Dummies Products
Product information
- Title: JavaFX For Dummies
- Author(s):
- Release date: October 2014
- Publisher(s): For Dummies
- ISBN: 9781118385340
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