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Learn cocos2D Game Development with iOS 5
book

Learn cocos2D Game Development with iOS 5

by Steffen Itterheim, Andreas Löw
November 2011
Beginner content levelBeginner
532 pages
15h
English
Apress
Content preview from Learn cocos2D Game Development with iOS 5

Chapter 10

Working with Tilemaps

In the next two chapters, I'll introduce you to the world of tile-based games. Whether you've been playing games since the age of classic role-playing games like Ultima or you've just recently joined your Facebook friends in Farmville, I'm sure you've already played a game that uses the tilemap concept for displaying its graphics.

In tilemap games, the graphics consist of a small number of images, called tiles, that align with each other; placing them on a grid allows us to build rather convincing game worlds. The concept is very attractive because it conserves memory as compared to drawing the whole world as individual textures, while still allowing a lot of variety.

This chapter will introduce general tilemap ...

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Publisher Resources

ISBN: 9781430238133Purchase book