Preface
In May 2009 I made first contact. For the first time in my life, I was subjected to the Mac OS platform and started learning Xcode, Objective-C, and cocos2d. Even for experienced developers like me and my colleagues, it was a struggle. It was then that I realized cocos2d was good, but it lacked documentation, tutorials, and how-to articles—especially when compared with the other technologies I was learning at the time.
Fast-forward a year to May 2010. I had completed four cocos2d projects. My Objective-C and cocos2d had become fluent. It pained me to see how other developers were still struggling with the same basic issues and were falling victim to the same misconceptions that I did about a year earlier. The cocos2d documentation was ...
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