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Priming the System
As programmers, our job is to design, build, and integrate software features into cohesive products that are useful and hopefully bring joy to our users. And somewhere in all of that, the software has to work. Our job can be anything from building a login feature or networking layer to a subscription and payment portal. In games, we’re thinking of moving a playable character, building an adaptive AI enemy, or adding a random level generator. The big idea that should pop out at you is that these elements don’t exist in a vacuum. In fact, they tend to wither and die of boredom if they’re not connected to each other.
When you think of the code powering your applications and games, you’re thinking about a collection of systems ...
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