1

Setting Up the Environment

Game development is becoming more accessible as game engines become more powerful. Tools and pipelines that were only available to big companies and wealthy individuals are now freely available to everyone with a computer. Anyone can feel the satisfaction of creating their own game and having others play it.

This is exactly what we are going to achieve in this book. We will go from knowing absolutely nothing about programming or developing games to creating our very first game and even a little beyond.

During the first part of this book, we will learn all about setting up Godot and programming. This might be a little more abstract, but I’ll try to give clear examples and keep you engaged with exercises and experiments ...

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