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Learning GDScript by Developing a Game with Godot 4
book

Learning GDScript by Developing a Game with Godot 4

by Sander Vanhove
May 2024
Beginner
378 pages
8h 47m
English
Packt Publishing
Content preview from Learning GDScript by Developing a Game with Godot 4

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

2D coordinate system 146, 147

_ready() method 74

@tool annotation 305-307

reference link 307

risks 306

A

abstraction 93, 104

advantages 94

private member 93

public member 93

Android

game, exporting to 295

anti-pattern 311

application layer 248-250

client-server network 251

peer-to-peer network 250, 251

Area2D node 186

arguments 74, 75

arrays 54

creating 54

data types 56

elements, accessing backward 55, 56

elements, modifying 56

manipulating 57, 58

strings, working 57

values, accessing 55

autoloads

highscores, storing in 239

in remote tree 241

using 239

axe

sharepening 178

B

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Publisher Resources

ISBN: 9781804616987