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Learning iOS Game Programming by Michael Daley

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1. Game Design

I love games. That’s a fairly simple statement to make, but it really sums me up quite nicely. I’ve been playing games ever since I got my first computer back in 1982. That Sinclair Spectrum 48k (see Figure 1.1) was something I nagged my parents about for months! And there, among the torn wrapping paper on Christmas morning of 1982, was my first computer. It was black and shiny with little gray rubber keys, and as far as I was concerned, it was a thing of beauty and magic.

Figure 1.1 My original 1982 Sinclair ZX Spectrum.

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I had no idea how or why it worked—it just did. As I sat and watched my first game slowly load and appear on ...

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