September 2010
Beginner
448 pages
11h 36m
English
A*, 343
AABB (Axis-Aligned Bounding Boxes), 360–361
abstract classes, 79
AbstractEntity class, 339
AbstractObject class, 327–329
AbstractObject Methods, 329
AbstractScene, 92–93
accelerometer, 285
accelerometer events, 296–298
adding
frames, Animation class, 157–158
images to render queue, ImageRenderManager, 120–123
object layers to maps, 335
particles, ParticleEmitter class, 243–244
scores, to high scores, 379–380
tile images, to layers, 199–200
tiles, to layers, 198–199
AI (artificial intelligence), 23
game entities, 341–343
alBufferData, 276
alBufferDataStaticProc, 276
alertView:clickedButtonAtIndex: method, 378
alGenSources, 261
AngelCode, 20
angleOfMovement, 348–349
animation, 18–19
bounce frames, 155–156
direction, 155
frames, ...
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