Chapter 8. BOSS DESIGN TEMPLATE
Boss name: ______________________________
Boss image: (insert concept or inspirational image here)
Description: (write a short description of the boss: what is the boss' personality and motivation?)
Animation list:
Stand
Idle
Taunts
Attacks (melee)
Attacks (projectile)
Hit reactions
Death animations
Victory animations
Movement patterns: (add as many as necessary)
Move 1: (image and description of boss' movement)
Move 2: (image and description of boss' movement)
Attack descriptions: (add as many as necessary)
Attack 1: (melee, projectile, special)
Attack 2: (melee, projectile, special)
Boss is defeated by: (how will the player defeat the boss? Does the boss have any weak spots or vulnerable states?)
Damage description: (what does the boss' health bar look like? How is damage communicated to the player? Do they require any special visual effects?)
Particle effects: (what visual effects are required for attacks, movement or damage states)
Projectiles: (if used, list what projectiles will be needed for attacks)
HUD elements: (are there any additional HUD elements required for the boss fight, such as icons for QTEs)
Sound effects list: (match the sound effects list with the animation list)
Voice effects list: (match the voice effects list with the animation list)
Special requirements for player character: (does the player need any special animations, effects, and so on to go with the boss attack? List them here)
Player reward: (what does the player get for defeating the boss?) ...
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