
18 MAKING THINGS TALK
It Starts with the Stuff You Touch
All of the objects that you’ll encounter in this book, tangible or intangible, will have
certain behaviors. Software objects will send and receive messages, store data, or both.
Physical objects will move, light up, or make noise. The first question to ask about any of
them is: what does it do? The second is: how do I make it do what it’s supposed to do?
Or, more simply, what is its interface?
An object’s interface is made up of three elements. First,
there’s the physical interface. This is the stuff you touch.
The knobs, switches, keys, and other sensors that make
up the physical interface react to your actions. The
connectors that join objects are also part of the physical
interface. Many of the projects in this book will show you
how to build physical interfaces. Every network of objects
begins and ends with a physical interface. Even though
some objects in a network (software objects) have no
physical interface, people build their mental models of
how a system works based on the physical interface. A
computer is much more than the keyboard, mouse, and
screen, but that’s what we think of it as, because that’s
what we see and touch. You can build all kinds of wonderful
functions into your system, but if those functions aren’t
apparent in the things people get to see, hear, and touch,
your wonderful functions will never ...