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Making Things Talk
book

Making Things Talk

by Tom Igoe
September 2007
Beginner to intermediate
432 pages
17h 48m
English
O'Reilly Media, Inc.
Content preview from Making Things Talk
COMMUNICATING IN (NEAR) REAL TIME 169
Continued from opposite page.
// if the last player's on the bottom, add to the top:
else if (lastPlayerAdded.paddleV == nextBottomPaddleV) {
nextTopPaddleV = nextTopPaddleV + paddleHeight * 2;
v = nextTopPaddleV;
}
} else { // if there are no players, add to the top:
v = nextTopPaddleV;
}
// make a new Player object with the position you just calculated
// and using the Client that generated the serverEvent:
Player newPlayer = new Player(h, v, thisClient);
// add the new Player to the playerList:
playerList.add(newPlayer);
// Announce the new Player:
print("We have a new player: ");
println(newPlayer.client.ip());
newPlayer.client.write("hi\r\n");
}
void listenToClients() {
// get the next client that sends a message:
Client speakingClient = myServer.available();
Player speakingPlayer = null;
// iterate over the playerList to figure out whose
// client sent the message:
for (int p = 0; p < playerList.size(); p++) {
// get the next object in the ArrayList, convert it to a Player:
Player thisPlayer = (Player)playerList.get(p);
// compare the client of thisPlayer to the client that sent a message;
// if they're the same, then this is the Player we want:
if (thisPlayer.client == speakingClient) {
speakingPlayer = thisPlayer;
}
}
// read what the client sent:
if (speakingPlayer !
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Publisher Resources

ISBN: 9780596510510Catalog PageErrata