
THE TOOLS 47
It Ends with the Stuff You Touch
Though most of this book is about the fascinating world of making things talk to each
other, it’s important to remember that you’re most likely building your project for the
enjoyment of someone who doesn’t care about the technical details under the hood.
Even if you’re building it only for yourself, you don’t want
to have to fix it all the time. All that matters to the person
using your system are the parts that she can see, hear,
and touch. All the inner details are irrelevant if the physical
interface doesn’t work. So don’t spend all of your time
focusing on the communication between devices and
leave out the communication with people. In fact, it’s best
to think about the specifics of what the person does and
sees first.
There are a number of details that are easy to overlook,
but are very important to humans. For example, many
network communications can take several seconds or
more. In a screen-based operating system, progress bars
acknowledge a person’s input and keep her informed as
to the progress of the task. Physical objects don’t have
progress bars, but they should incorporate some indicator
as to what they’re doing — perhaps as simple as an LED
that gently pulses while the network transfer’s happening,
or a tune that plays.
Find your own solution, but make sure you give some
physical indication as to the invisible activities ...