
IDENTIFICATION 301
Designer Durrell Bishop’s marble telephone answering
machine is an excellent example of the challenges of identi-
fying physical tokens. With every new message the machine
receives, it drops a marble into a tray on the front of the
machine. The listener hears the messages played back by
placing a marble on the machine’s “play” tray. Messages
are erased and the marbles recycled when the marble is
dropped back into the machine’s hopper. Marbles become
physical tokens representing the messages, making it very
easy to tell at a glance how many messages there are.
Bishop tried many different methods to reliably identify and
categorize physical tokens representing the messages:
“I first made a working version with a motor and large
screw (like a vending machine delivery mechanism), with
pieces of paper tickets hung on the screw and had different
color gray levels on the back. When it got a new message
the machine read the next gray before it rotated once and
dropped the ticket.
It was a bit painful so I bought beads and stuffed resistors
in to the hole which was capped (soldered) with sticky
backed copper tape. When I went to Apple and worked with
Jonathan Cohen we built a properly hacked version for the
Mac with networked bar codes.
Later again with Jonathan but this time at Interval
Research, we used the Dallas ID chips.”
Color by itself isn’t enough to give you identity ...