The process of matching up a CG character or object to a live-action plate is known as matchamation (also known as rotomation or match animation). Matchamation techniques are a blend of matchmoving, animation, and, on some level, rotoscoping techniques—hence the hybrid name.
Matchamation is not an easy thing to do well, and I haven’t heard too many people describe it as fun, but it is a unique challenge that requires a unique approach. There are no shortcuts per se, but I’ve included this chapter because there are ways to make matchamation a faster and less painful process.
- Understanding the Basic Technique
- Making Model Changes
- Working with Imperfect Data
- Matchamation Tutorial