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Math for Programmers
book

Math for Programmers

by Paul Orland
January 2021
Intermediate to advanced
688 pages
19h 22m
English
Manning Publications
Audiobook available
Content preview from Math for Programmers

2 Drawing with 2D vectors

This chapter covers

  • Creating and manipulating 2D drawings as collections of vectors
  • Thinking of 2D vectors as arrows, locations, and ordered pairs of coordinates
  • Using vector arithmetic to transform shapes in the plane
  • Using trigonometry to measure distances and angles in the plane

You probably already have some intuition for what it means to be two-dimensional or three-dimensional. A two-dimensional(2D) object is flat like an image on a piece of paper or a computer screen. It has only the dimensions of height and width. A three-dimensional(3D) object in our physical world, however, has not only height and width but also depth.

Models of 2D and 3D entities are important in programming. Anything that shows up on the ...

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Publisher Resources

ISBN: 9781617295355Publisher SupportPublisher WebsiteErrata Page