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Math for Programmers
book

Math for Programmers

by Paul Orland
January 2021
Intermediate to advanced
688 pages
19h 22m
English
Manning Publications
Audiobook available
Content preview from Math for Programmers

3 Ascending to the 3D world

This chapter covers

  • Building a mental model for 3D vectors
  • Doing 3D vector arithmetic
  • Using the dot product and cross product to measure lengths and directions
  • Rendering a 3D object in 2D

The 2D world is easy to visualize, but the real world has three dimensions. Whether we are using software to design a building, animate a movie, or run an action game, our programs need to be aware of the three spatial dimensions in which we live.

In a 2D space, like a page of this book, we have a vertical and a horizontal direction. Adding a third dimension, we could also talk about points outside of the page or arrows perpendicular to the page. But even when programs simulate three dimensions, most computer displays are two-dimensional. ...

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Publisher Resources

ISBN: 9781617295355Publisher SupportPublisher WebsiteErrata Page