January 2021
Intermediate to advanced
688 pages
19h 22m
English
This chapter covers
The 2D world is easy to visualize, but the real world has three dimensions. Whether we are using software to design a building, animate a movie, or run an action game, our programs need to be aware of the three spatial dimensions in which we live.
In a 2D space, like a page of this book, we have a vertical and a horizontal direction. Adding a third dimension, we could also talk about points outside of the page or arrows perpendicular to the page. But even when programs simulate three dimensions, most computer displays are two-dimensional. ...
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